﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using TDUpdate;

namespace TDDraw.Input
{
    public static class InputManager
    {
        public static GameTime GameTime { get { return InputManager.gameTime; } }

        static GameTime gameTime;

        public static void UpdateInput(GameTime gameTime)
        {
            InputManager.gameTime = gameTime;

            MouseManager.Instance.Update(gameTime);
        }
    }
}
